Now that there's a new training module out, I thought it would be a good idea to share an excel file with you guys to help you keep track of your squad. = )
after a training update, there will be 3 sets of data to consider. set A is the data on the excel sheet field/gk entry, marked previous training. set B is above set A, marked new training. set C is the training update on Trophy Manager (TM).
first you have to copy set A to another location (any other location, for archiving. or you could delete it if you want).
copy:
paste (and/or label):
once that's done, you can proceed to copy set B and paste it to where set A was (yes, set B replaces set A)
copy:
paste:
next, you have to copy set c from TM.
copy:
paste special:
text:
sometimes, when you select more cells than you need to paste to, an error message like this appears. just ignore it and click on OK.
okay, here it is. i hope it helps. =)
trophy manager squad training management excel spreadsheet (virus free!)
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Wednesday, December 17, 2008
Training Excel Sheet
Tuesday, December 16, 2008
New Training Module Released!
It's here! The not-so-long awaited improved training module for Trophy Manager (for Pro and otherwise) has been released!
In the Trophy Manager universe, player development through training is essential for the success of your club. Whether you develop players to trade or to use in your own team is beside the point. Training is winning, plain and simple (if only real life were so simple, eh?).
Basically, instead of having 5 training groups, you now have 6 (although a managers participation in training goalkeepers has been reduced to just getting a good gk training coach). For the 5 remaining training groups (you could use less, if you were so inclined), you select a coach and up to 6 training regimes (at least 1, again, the decision is up to you), and you plop your players into the box (which is a huge leap from the individual drop down dialog box of the previous iteration). Easy isn't it? Well, initially that's how it seems.
The graphics are great, intuitively designed and full of color coded convenience for visual appeal and increased functionality. Coach and player stats are cleverly displayed on mouseover popups (gold and silver stars both displaying well for stats at 19 and 20 respectively). Toggle type button icons denoting the various training regimens are well portrayed and reflect a controlled, almost minimalist, feel. Various color and animation changes also help the user to know where to drag/drop the boxes representing the coaches/players, adding to the ease of use and shaving away some degrees from a learning curve that would have been MUCH steeper.
Peeling away the superficial, the meat of the update to the training module is basically a shift of perspective. Previously, the ideal coach would be good at 2 or maybe 3 stats, providing excellent training (an arguable point to some, in light of the volunteer coach issue) at a relatively cheap salary rate. This has shifted, however, and a necessity for coaches with 3-4 (possibly more) exceptional stats has become evident. More well rounded coaches are needed, with higher salaries, sign on fees (2x weekly salary), and search fees.
Just as the perspective has changed, coaches stats have changed dramatically, too.
The new skills win (winger), tec (technique), and hea (heading) replaced the old skill mid (midfield). With these new stats to consider (and include in your search for coaches, i presume), it's clear that another change in perspective intended (as posted by Nielsen himself on the forums) is a greater degree of control for the managers regarding the development of their players.
What do these coach skills do? Each skill represents a training regimen and how well the coach can administer it, on a scale of 20 (as most stats in Trophy Manager are). The exception (life would be a lot less interesting without exceptions, don't you think?) is the skill mot (motivation), which is usually the most important too (if you consider the old training requirements, whether this still holds true has yet to be elucidated) because it represents the degree to which your coach inspires and pushes the players training under him to excel. Freddie Roach, I think, would have a 20 for mot.
The real debate, though (of which there are many swirling about in the forums as you read this), is what the impact of this new system will be on the actual skills of the players. Various computations and feats of mathematics (large and miniscule) have been postulated but, as of this writing, no exact/official formula (so to speak) has been given, especially regarding the random factor/coefficient. A new manual is forthcoming, at any rate, so an answer (which may or may not be what people are looking for or expecting) is definitely possibly in there. = )
All things considered, I think this is exactly what TM needed, a big development to close the 13th season and the year. The timing may have been a little off but, I think the devs were just trying to stick to their word to get it out inside 2 weeks (and to have 6-7 training updates to evaluate the system before the start of next season). It seems a certain synergism is happening between Trophy Manager and Trophy Hockey and perhaps this will lead both communities to further heights. While cynics wonder how long it will be before they turn this into a Pro-only (paying member) feature, guys like me know that good things never really last and it's best not to ask.
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Saturday, November 29, 2008
Counting Beans
you know how it's difficult to keep track of your money on Trophy Manager? well, i'm no financial manager or accountant but i think this excel file i've devised (triple checked virus free - Norton, McAfee, AVG) will make it much easier to see how much you make, what you spend on and what your facilities are like. i'll be working on more analytical aspects to help answer profitability questions. until then, see if you like this. intelligent suggestions/comments are always welcome. =)
TM$.xls - trophy manager financial excel spreadsheet (virus free!)
if only i could make this much money in real life... hahaha!
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Thursday, November 27, 2008
last entry (for this series of logos, at least)

pimped and blinged! =)
i couldn't let the richest man in springfield step out in such a drab suit. now that he's more dapper, i decided to give him the italian serie a trophy as well. thanks to TM's master teamster, Thomas for the contest! it gave me an excuse to play around with graphics again. dude, if you prefer a different combination of the elements in this series, just post a comment here and i'll upload it asap.
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Wednesday, November 26, 2008
Sunday, November 23, 2008
Logo Contest!!! Yeba!

first idea
second idea
th - okay, second and a quarter idea? haha!
got my fingers crossed! xD
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Tuesday, October 28, 2008
Trophy Manager PRO!!! The Second Return of the Comeback!!!
'MORE!?!', you ask! OF COURSE!!
The most useful features of TM PRO have already been covered, I think. These are the runners up, to my mind. =) Last post on this topic (unless PRO DIAMOND has more toys for me to review!).
With TM PRO, you now have the ability to compare players head to head on the same window with the difference of their stats color coded to see who's better. I know, this is pretty neat but I just saw this like a coupla minutes ago so.. better late than never? =)
At your clubhouse, not only do you get the funky golden boot telling the world of your PRO status, you also get a wood paneled trophy case and 3d-ish trophies and plaques. Oh, that and the logo! Yeeeeeaaah!
Friendly leagues let you compete for even more bragging rights and assert yourself among your peers! The great thing about this is you can set how you want the winner to be chosen (see the image for the interesting details)! Invite me anytime and I'll join if I'm free!
Team of the Round forms a squad of eleven from the best performing players of the round and takes a snapshot of them on the pitch. Yup, bragging rights, baby..
What else is there to say? Design and upload your club's crest or logo ASAP! While this is the first outward indication that you've gone PRO, it shouldn't be the last, if you catch my drift..
Sure, it's fun typing in a kilometric epic club history but this is official. You can't type that.. plus, there's another bonus feature, it gives a prediction of your final standings for the current season based on your most recent results. Magic 8ball, anyone?
Christen your fearless goalkeeper with nerves of steel and iron will... 'boobookittyf@%k'. lol. Up to you really but it costs 5 days of pro and you really can't use inappropriate words.. Sorry.
I wore 10 when I was on the varsity team. Hehe.. only I was on the baseball team. Number them any way you like, 2 digits max I suppose...
Why would you change your club name? If you think of a reason, rest assured that this feature actually makes it possible for you to do so for a significant amount of PRO days. Ouch.
Well, that's the round up. Tune in again next time, I'll be around. =)
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Trophy Manager PRO!!! The Return of the Comeback!!!
More reasons to GO PRO!!! Seriously, there are so many, I had such a difficult time choosing which ones I should tell you about first!
Trophy Manager PRO... I wonder what PRO DIAMOND is like..
A totally unlimited shortlist! Keep tabs on developing youth, your rival's best players, or wait and see if you can catch 'the one that got away'...
How much did this player go for the last time he was sold? How many games did he actually play in this season where his average rating is 9? If these are questions you'd like answered, this is going to put a smile on your face for sure!
Keep an eye on who's beefing up their squad with this nifty feature that lists transfers for a selected league! Especially if promotion or relegation is on the line, knowing if your opponent for the last match of the season will suddenly have a superstar striker would be imperative!
Spying (ahem) clandestinely doing research on your opponents has never been easier with league fixtures and results already displayed, ready with a link to the most recent match to watch, dissect, and analyze. =) All the better to see you with, my dear - a quote from a fairy tale that suddenly came to mind...
Saved teams save us! Just like the Super Nintendo Entertainment System revolutionized role playing games by allowing the option to save (can you imagine playing Final Fantasy III 65 hours straight to finish it?! ahehe.. i did no such thing.. not at all), TM PRO lets you save multiple formations, mentalities, all ready for use in 2 or 3 clicks. Now you can be Mourinho, Wenger, Benitez, Ferguson, or Keane whenever you want to, if you want to. =)
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Trophy Manager PRO!!!
Do you remember playing DooM or QuakE? Do you remember the first time you played in GODMODE? That's how I felt today after signing on for Trophy Manager PRO, like I had finally played the game and all my past playing was just the intro...
Here are some of the best features of TM PRO, imho.
The Assistant Manager will help you crunch those numbers faster than you can say 'That's waaay too much information!'. lol. Used with prudence, this could potentially improve your standings significantly.
Say goodbye to staying up all night locked in a bidding war for your next star player! The Transfer Agent automatically bids (up to a maximum amount you set) so you can catch some zs!
The Expanded Transfer List allows you to set more parameters like multiple player positions (perfect for hunting down the OM C, F of your wildest dreams or simply having a flexible team with multiple D CRs and D CLs or M/DM Cs, depending on your favorite formations) as well as multiple skill criteria for the discerning buyer.
The Transfer Monitor is a great way to keep an eye out for a particular player with that je ne sais quoi who could fill a special niche in your tactics without searching all the time. =) It's like having a team of headhunters at your beck and call 24/7. Sweeeeet!
All you really have to do now is make tons of money (and hold on to it) to actually bring all that fantastic talent into your club!
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Sunday, October 26, 2008
Building a Better Logo
Going TM Pro soon so it's probably a good time to work on a logo for MUFC! =)
Going TM Pro soon so it's probably a good time to work on a logo for MUFC! =)






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